A disastrous video game that harms the country and the people

You don’t mention Marxism in this sentence either; there are no people or groups beyond class.

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You need to analyze specific issues concretely and cannot generalize across classes. Who supports Xi Jinping? There are fascist elements, petty-bourgeois right-wingers, bureaucratic monopoly capitalists, some private monopoly capitalist right-wingers, and a very small number of deceived petty-bourgeois masses and workers and peasants. In terms of numbers, the petty bourgeoisie constitutes the majority among these people. However, the petty bourgeoisie is a constantly differentiating class, so a significant portion of them will, through social practice and the harsh realities of class struggle, gradually change their views and move to the opposite side. Some people in the forum previously thought that China today is a socialist country and thus supported Xi Jinping, but after truly engaging with Marxism and a long struggle, they have come to see clearly and have turned to oppose Xi Jinping and the entire Chinese revisionist “characteristic” system. Therefore, if you simply talk about an establishment faction detached from the class category, it can only be an abstract issue, and others cannot answer an abstract question in a concrete way.

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The issue is that the proletarian revolutionaries believe that the establishment supports Xi Jinping.

Does this establishment faction talk about class? Different classes have different attitudes towards games, so it is impossible to analyze their attitude towards video games by only discussing one establishment faction.

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Cyberpunk 2077 is just like this. Johnny Silverhand inside is a rebellious anarchist rock musician living a drug-using, girlfriend-playing life (the game even features a pornographic CG scene). His “rebellion” is very much of an anarchist and terrorist nature. First, he never mobilizes the people; in the game, he uses psychoactive gases to make a crowd go crazy under Arasaka Tower to attract attention. In his eyes, the crowd is just a consumable resource to be exploited, entirely dependent on his heroic team to carry out personal heroism that is impossible in reality — only in the game can players engage in such individual heroism attacks. Then, he uses nuclear bombs in a terrorist manner to indiscriminately kill people. After this, his rebellion is “failed,” but it leaves behind a “legend” and a “story.” The entire game is shrouded in Johnny’s extreme pessimism and the portrayal of the hopelessness of revolution. The crowd in the game is just NPC background characters, with some slightly “positive” images of the crowd, all engaging in personal resistance, but either failing or fleeing. Pessimism and despair are everywhere, including the ending of the game, which depicts the grandeur and strength of capitalist society as unchangeable.

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Indeed, at first, I played these games purely for pleasure, thinking “having fun is the most important, winning or losing doesn’t matter.” These games heavily promote reactionary ranking systems, such as ranked matches and various “combat power,” dividing people into different tiers. The more addicted you become, the more these reactionary ideas influence you. Now, bourgeois game designers also incorporate “social binding,” immersing you in these reactionary systems within video games. They make you spend money and time climbing ranks to show off your superiority. Over time, I started to agree more with these ideas, my temper became more irritable, and I began insulting teammates who “dragged down” the team. Later, after reading this article and recalling my own experiences of being insulted by teammates, I also found it funny that sometimes I want to sleep but hear my roommates shouting loudly while playing games, which made me feel like I was on the verge of nervous breakdown. Then I realized that when I was addicted to games, I was just like them, which made me start to hate video games.

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Nowadays, movie games are basically all about sex and violence. A female classmate of mine (she leans towards bourgeois feminism) once forwarded me a game that was extremely explicit and reactionary, turning voyeurism of women into a game, and even included scenes of voyeurism involving young girls. She forwarded it to me because she found it unbelievable that such a game openly promotes criminal behavior. As a man who has been exposed to a lot of pornographic material, I actually know that this game is just the tip of the iceberg, and it only gained public attention because it was trying to be legally released. There are countless more explicit games in illegal dark corners that oppress women even more…

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That female classmate was talking about the game “监寓”. After this game was reported by the public, the creators cursed it as “extreme feminism” and claimed they wanted the state to crack down on extreme feminism. This once again proves that lust leads to pornography, pornography leads to patriarchy, and patriarchy supports the revisionist society to maintain gender oppression as a vested interest.
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This game is just incredible, the creators really have no shame, they can even talk about serious content. Moreover, their company specializes in making this type of adult game.

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In bourgeois video games, are there also some that can be socialist-reengineered? (In my question I included some other questions I thought of while considering this issue; some are self-posed and answered, but really not to show off, please don’t misinterpret.)

Take an example with a misguided reform of Honor of Kings:

  • Change bourgeois pornographic skins to models reflecting socialist proletarian art.
  • Remove ranks.

At this point, a question arises: in socialist sports, for example basketball, there are divisions as well. You must place first in a higher level to advance to the next level for competition. How is this different from capitalism?
The difference is that in capitalist competition the goal is to gain glory; the higher you go, the better, and the lower you go, the worse.
In socialist competition the goal is to strengthen the body and bring glory to the country. The further you go up, the better, but going down does not mean you are worse off. It is more like “friendship first” and the like.
The problem lies in the ideology. Capitalist ideology favors the individual, but socialist ideology favors the collective.
Therefore, the ranking mechanism can be kept—not as a hierarchy of superiority, but you can still have top players competing. A promotion matches system could even be implemented.
However, after removing rewards from competitions, there is another difference: veteran players under bourgeois ideology may be treated as superior.
So, in fact, the reform should include an ideological transformation for the people as well, in addition to removing ranks.
In other words, once you have an ideological transformation, you can remove ranks and porn, and still create a socialist game.

What do you all think?

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Can you stop逃避 (evading) and actually respond to what you did before? You superficially agreed but you don’t actually want to reflect on your own problems.

Moreover, with the issues you raised, you have no understanding of what socialism and capitalism are at all—talking abstractly about socialism and capitalism and making such vulgar comments here.

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  1. Modern video games, even if they contain no capitalist elements at all—of course this is almost impossible—are of low taste, enjoyed by petty bourgeois including you, to solve spiritual emptiness and waste precious time.
  2. I somewhat suspect you actually prefer this game, so after you initially realize the reactionary nature of this game, you will fantasize about a nearly identical game dressed in proletarian art. But you still immerse yourself in it, or in discussing some meaningless questions, rather than reflecting on your own problems. Do not harbor unrealistic fantasies, and also suggest you post quickly for self-criticism.
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